Review Sonic Riders: Zero Gravity PS2 (Part 2)

As an addition to the new history and monitoring difficulties Wii, Zero Gravity makes use of new mechanisms for the game, including the use of “Gravity.” The new control system of the gravity of Sonic Riders Sonic and allows your computer to alter the time, rushing like a bullet in a direction, this system replaces the classic turbo the first delivery, and allows us to make a quick turn, reach a shortcut to it in the normal way we could not, or impulses. The idea works, but without becoming the impulse is a useful tool, but ends up giving the impression that the game becomes slower while we perform more precise movements.

sonic riders zero gravity ps2

A new meter for the momentum, although it is more like a change of state as the turbo meter exactly. When you begin to use to fly through the air, using the Wiimote or the slope of the analog control of PS2, respectively, while fly if clash against objects weighing a little bar in addition to a new momentum. As movement in this state is quite limited, we will use in sections of standard keys (now, the areas that are marked with the icon of the pulse), so for the race we will be without the turbo, at least part where you will use each turn. As a result we feel less free and more slowly, ignoring the efforts of the first delivery.

Sonic Riders: Zero Gravity also features a system of improving our team, which is based on accumulating rings to improve our table throughout the race. In principle, a brilliant idea, but we will see its implementation. Each player has three improvements, we can not choose and pay for skills is not dramatically high. The boots give a +1 speed, almost negligible, and techniques such as the grinder on the rails need a specific number of rings to be unlocked so that we can not use this ability until the last lap, the other vehicles, allowing us to fly, take shortcuts, but with the feeling of going down (for the Sonic games).

In appearance, not many changes, we will see an improvement in graphic detail, some impressive work on the part of CG (Sonic Team has always been known for that), and some designs also very generic, with the new enemies of Zero Gravity who are extremely simple. Furthermore, during most of the game we will be fighting an army of robots instead of the traditional enemies of Sonic, the game loses the feeling that we are playing a Sonic. That said, the visual aspect is still vibrant, the ratio of the frames steady and solid, and is one of the titles from SEGA tricksters in both PS2 and Wii in, if only I had the speed and control …

With the online mode, Sonic Riders: Zero Gravity does not have it. Although this should not be a problem for Wii or PS2. Even so we can play locally with more than 15 tracks to choose from (each with its tables and vehicles), but ultimately the game falls short.

In conclusion, it is the second installment of Sonic Riders we have seen, while the corridor has the potential to be good to be the last. We do not deny that we can find entertainment in a Sonic game, their heart rates, but Sonic Riders franchise has tried twice, failing both as regards the sensation of speed and control. There are some very interesting concepts in the Zero Gravity to stop time, but generally gives the impression that we are involved in a race of 50cc karts, there’s something wrong with the design. The level is correct, but the tricks (tricks) basa only just squeeze in at the break, to do it properly, and the improvement of the team tactics but lacked the concept is not bad. I think now is the time to think if SEGA should return to its roots …

sonic riders zero gravity ps2

My ratings for Sonic Riders: Zero Gravity Wii

Playability: 5.0
Control is difficult, even with the PS2, with many graphical elements that only work on a conceptual level. The game is too slow for a Sonic

Graphics: 7.0
Zero Gravity keeps the same aspects Sonic Riders, adding more effects when using gravity.

Sound: 6.5
For better or worse. Sonic talk and are now accompanied by a generic rock music.

Difficulty: Easy / Medium
The speed of the game makes it less complicated, although the difficulty in controlling what hinders.

Multiplayer: 5.0
Although we have a multiplayer mode, no online mode, so after playing the game at times becomes repetitive

Conclusion: 5.0
Zero Gravity is the second installment of Sonic Riders, but the graphics are fairly made, controls the elusive and little sense of speed, we will be away from the feeling of playing Sonic.

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